AI Insights · Timothy · January 2022
Top 5 Co-op Games on Android in Lebanon Q4 2021
A look at the performance of the top 5 co-op games on the Android platform in Lebanon during Q4 2021, including insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw significant activity in the co-op games category on the Android platform in Lebanon. Here, we break down the performance of the top 5 games in this category, based on data from Sensor Tower.
PUBG MOBILE experienced fluctuating weekly revenue, peaking at approximately $6.6K in the week of October 25. Weekly downloads showed a slight upward trend towards the end of the quarter, reaching about 8.9K in the final week of December. The game maintained a robust user base with weekly active users hovering around the 300K mark, peaking at 333.9K in mid-November.
Craftsman: Building Craft did not generate any revenue during this period. However, weekly downloads saw a gradual increase, reaching a high of 9.4K in the last week of December. The game also saw a steady rise in weekly active users, starting at 57.1K in late September and increasing to 61.7K by the end of the year.
Roblox showed consistent performance with a notable spike in weekly revenue, peaking at $2K in the last week of December. Weekly downloads also increased towards the end of the quarter, reaching 8K in the final week. The game maintained a strong user base, with weekly active users consistently around the 200K mark, peaking at 221K in late September.
Lords Mobile: Last Rise of Qin saw a steady increase in weekly revenue, peaking at $914 in the first week of November. Weekly downloads showed a notable upward trend, reaching 8K in the final week of December. The game saw a steady increase in weekly active users, starting at 20.2K in late September and peaking at 26.5K in the final week of the year.
1945 Air Force: Airplane games experienced modest weekly revenue, peaking at $103 in the last week of December. Weekly downloads were highest in late September at 15.6K, but saw a decline towards the end of the quarter, finishing at 3.4K in the final week. The game’s weekly active users also saw a decline, starting at 43.8K in late September and ending at 20.2K in the last week of December.
For more detailed insights and data, visit Sensor Tower.